Rogue Knight
The common conception of a knight is of a well-armored warrior with a bright sword and a keen lance. However, some knights diverge from this description. They use a morning star flail instead of a sword, and carry a heavy lance that can skewer an orc in a single blow.
In fact, ‘Sir Jil’ was always more of a heavily-armed mounted highwayman than a knight, and she threw in her lot with Baldres to gain protection from the many people who had sworn vengeance upon her. Jil is entirely loyal to the baron, for he is one of the few men in Wesnoth both willing and able to shield her from her many foes.
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
Information
Advances from: | |
Advances to: | Black Knight |
Cost: | 38 |
HP: | 48 |
Movement: | 6 |
XP: | 90 |
Level: | 2 |
Alignment: | chaotic |
ID | Rogue Knight |
Abilities: |
Attacks (damage - count)
morning star melee | 12 - 2 impact | ||
lance melee | 18 - 1 pierce | charge |
Resistances
blade | 40% | pierce | 0% | |||
---|---|---|---|---|---|---|
impact | 40% | fire | 0% | |||
cold | 20% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 40% | |
Cave | 4 | 20% | |
Coastal Reef | 3 | 30% | |
Deep Water | - | 0% | |
Flat | 1 | 40% | |
Forest | 3 | 30% | |
Frozen | 2 | 30% | |
Hills | 2 | 40% | |
Mountains | - | 0% | |
Mushroom Grove | 4 | 20% | |
Sand | 2 | 30% | |
Shallow Water | 4 | 20% | |
Swamp | 4 | 20% | |
Unwalkable | - | 0% | |
Village | 1 | 40% |